CS-GY 6313: Information Visualization
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1.0.0
  • Introduction
  • Defining Information Visualization
  • Why Use Visualization?
  • Popular Visualization Sources and Tools
  • Why Use a Graphical Representation?
  • The Problem with Statistics
  • Why Use a Computer to Visualize Data?
  • Why Use Interaction?
  • Assessing the Quality of a Visualization
  • Data Abstraction
    • Types of Datasets
    • Types of Attributes
    • Attribute Semantics
    • Data Abstraction to Visualization
    • Data Profiling
  • Fundamental Graphs
    • Alternate Representations
    • Visualizing More Than 2 Attributes
    • Faceting
  • Data Transformation
  • Graphical Components and Mapping Strategies
    • Marks
    • Channels
    • Graphical Decoding
    • Evaluating the Quality of a Visual Encoding
    • Contextual Components
  • Color
    • Color Perception
    • Color Specification
    • Color Use
      • Quantitative Color Scales
      • Categorical Color Scales
      • Diverging Color Scales
      • Highlighting
    • Perceptual Issues with Color
  • Geo Visualization
    • When to Use Maps
    • Geo Visualization Techniques
      • Dot Maps
      • Heat Maps
      • Hexbin Maps
      • Choropleth Maps
      • Graduated Symbol Maps
      • Summary of Map Types
    • Issues with Maps
    • Visualizing Geo Data with Time
  • Visualizing Temporal Data
    • Time Structures
    • Visualization Methods
    • Increasing Visual Scalability
    • Beyond Using Position
  • Networks and Trees
    • Visualizing Network Data
      • Node-Link Diagrams
        • Clutter Reduction
      • Matrices
    • Visualizing Trees
      • Node-Link Diagrams
      • Special Kinds of Trees
      • Space-Partitioning and Containment
        • Sunburst and Icicle Plots
  • Interaction and Multiple Views
    • Single and Multiple View Methods
      • Single View Methods
      • Multiple (Linked) Views Methods
    • Common Scenarios
  • Exploring Data
  • Animation, Pacing and Exposition
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Based on the video:

Exposition

Exposition refers to the comprehensive description and explanation of an idea or story.

Attention is a major constraint. It refers to the notice taken of someone or something. Holding the listeners' attention is vital. Attention can be visual or memory-related.

The following gain/drain attention:

Graphic Design is the use of space to control time. Here is an example:

Click vs. Scroll: A click is a decision, while a scroll is continuation. Therefore, scrolling is better suited for story-telling.

Animation

Animation is the manipulation of images to create an illusion of motion. It takes advantage of the fact that motion is pre-attentive: we perceive motion before anything else.

Pace

Pace refers to doing something at a slow and steady rate in order to avoid overexertion.

Ideas depend on other ideas. The aim here is to break down a complex idea into smaller related understandable idea that can be presented to a viewer one at a time, instead of overwhelming the viewer and losing his/her attention.

For example, the image below shows the dependency tree of ideas that culminate in the construction of a decision tree (ML).

Pace is important because it allows for a slow, measured conveyance of ideas.

Animation, Pacing and Exposition

PreviousExploring Data
  • Exposition
  • Animation
  • Pace
https://www.youtube.com/watch?v=Z4tB6qyxHJA